AI Insights · Timothy · April 2024
Top 5 Trivia Games Performance in Oman for Q1 2024
Discover the performance of the top 5 trivia game apps in Oman for Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 trivia game applications on a unified platform in Oman showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these applications.
Kahoot! Play & Create Quizzes exhibited a notable increase in weekly revenue, peaking at approximately $619 in mid-March. Weekly downloads also showed a positive trend, rising from 484 in early January to 877 by mid-March. The app's weekly active users followed a similar upward trajectory, starting at 2.1K and reaching nearly 3K by the end of the quarter.
Elevate - Brain Training Games saw a gradual increase in weekly revenue, with a high of $205 in mid-January. Despite having lower download numbers, with a peak of 37 in late March, the app's weekly active users increased steadily, reaching 92 by the end of the quarter.
Peak - Brain Training showed fluctuating weekly revenue, peaking at $243 in late February. The download numbers were relatively low, with a maximum of 20 in late March, and the app did not report any active users during the quarter.
Party Roulette: Group games experienced a significant spike in weekly revenue, reaching $198 in mid-March. However, the app had minimal downloads throughout the quarter, with a maximum of 2 in mid-March.
Trivia Crack (No Ads) demonstrated a steady weekly revenue, peaking at $115 in late February. Weekly downloads varied, with a maximum of 73 in mid-March. The app's weekly active users showed a slight increase, starting at 191 and ending the quarter at 182.
These insights underscore the diverse performance patterns of trivia game apps in Oman for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.